Midmear

Midmear is an important area from Herdy Gerdy. It is preceded by Valley Floor and followed by Elven Wood, though later in the game it is preceded by Crystal Lake and is followed by Ancient Temple. Midmear is where Skybird and Red live, and is also home to several new creatures.

First visit
Upon leaving Valley Floor, Gerdy travels to Midmear, and meets Skybird, an interesting old man who lives on a pedestal. He complains that, because of the ever-growing Bleep population, he has been living on Bleeps for some time. Gerdy offers to help Skybird out by penning 100% of the creatures. He thanks Gerdy in advance and opens to doors to Red's arena. If Gerdy accomplishes this optional task, Skybird will give Gerdy a lot of Bells as a reward, which will always be there on subsequent visits.

Gerdy next has to meet Red, a magician who seems to be in a constant state of panic. He holds the Magic Flute, and will only relinquish it if Gerdy beats his time of 3:40. Gerdy needs to herd 30% of creatures to unlock Elven Wood.

Second visit
After collecting the Gloves from Black Smith, Moley appears on Crystal Lake and informs Gerdy that he will have to return to Midmear as Skybird has a challenge for him. Once at Midmear, Skybird instantly knows Gerdy wants to go through the locked doors to the Ancient Temple. He says that the Bleeps posess the magical powers needed to open the doors; Gerdy must pen three full sets of Bleeps in pens with shapes floating over them. Once Gerdy has penned them, symbols appear over the door: a Blue Circle, a Yellow Triangle and a Pink Square appear. The doors to the Temple are unlocked from then on; all Gerdy has to do is push a stone block away from the Gypsy who takes him there.